About me

Andrés Felipe

Hi, I'm Andrés Felipe Díaz R. I'm a product designer with a background in industrial design, working at the intersection of UX, content and systems.

I started in industrial design, which taught me to think about usability, accessibility and how people actually use things. Over time I moved into digital products, where I've spent the last few years working on UX and content for large-scale platforms like Mercado Libre.

Today I design digital experiences for products that operate at scale, often in contexts where users have to make fast decisions with incomplete information. My job is to make those moments feel less like guessing.

My background and path in design

I started my career in industrial design, where I built a foundation in human-centered thinking, usability and systems design.

Over time my focus shifted toward digital products and user experience, working on content and UX initiatives for large-scale platforms. Today I design digital experiences that balance user needs, accessibility and business constraints.

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

Designer

BPRO

2021 - 2022

Designer

BPRO

2021 - 2022

Designer

BPRO

2021 - 2022

About Me Image - 4
About Me Image - 4

How I approach design problems

My process is grounded in understanding real problems, exploring different solutions and validating decisions through iteration. I care more about clarity and long-term usability than visual trends.

01.

Research & Problem Framing

Understanding the context, the users and the constraints behind the problem. Desk research, stakeholder inputs and clear goals before jumping into solutions.

01.

Research & Problem Framing

Understanding the context, the users and the constraints behind the problem. Desk research, stakeholder inputs and clear goals before jumping into solutions.

Research & Strategy

02.

Ideation & System Thinking

Exploring directions through sketches, flows and early wireframes. I focus on structure, user journeys and how decisions scale within a system.

02.

Ideation & System Thinking

Exploring directions through sketches, flows and early wireframes. I focus on structure, user journeys and how decisions scale within a system.

Feedback & Refinement

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

05.

Delivery & Communication

Preparing handoff, documentation and rationale so design decisions are understood and implemented as intended.

05.

Delivery & Communication

Preparing handoff, documentation and rationale so design decisions are understood and implemented as intended.

Testing & Optimization

About me

Andrés Felipe

Hi, I'm Andrés Felipe Díaz R. I'm a product designer with a background in industrial design, working at the intersection of UX, content and systems.

I started in industrial design, which taught me to think about usability, accessibility and how people actually use things. Over time I moved into digital products, where I've spent the last few years working on UX and content for large-scale platforms like Mercado Libre.

Today I design digital experiences for products that operate at scale, often in contexts where users have to make fast decisions with incomplete information. My job is to make those moments feel less like guessing.

My background and path in design

I started my career in industrial design, where I built a foundation in human-centered thinking, usability and systems design.

Over time my focus shifted toward digital products and user experience, working on content and UX initiatives for large-scale platforms. Today I design digital experiences that balance user needs, accessibility and business constraints.

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

Designer

BPRO

2021 - 2022

Designer

BPRO

2021 - 2022

Designer

BPRO

2021 - 2022

About Me Image - 4
About Me Image - 4

How I approach design problems

My process is grounded in understanding real problems, exploring different solutions and validating decisions through iteration. I care more about clarity and long-term usability than visual trends.

01.

Research & Problem Framing

Understanding the context, the users and the constraints behind the problem. Desk research, stakeholder inputs and clear goals before jumping into solutions.

01.

Research & Problem Framing

Understanding the context, the users and the constraints behind the problem. Desk research, stakeholder inputs and clear goals before jumping into solutions.

Research & Strategy

02.

Ideation & System Thinking

Exploring directions through sketches, flows and early wireframes. I focus on structure, user journeys and how decisions scale within a system.

02.

Ideation & System Thinking

Exploring directions through sketches, flows and early wireframes. I focus on structure, user journeys and how decisions scale within a system.

Feedback & Refinement

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

05.

Delivery & Communication

Preparing handoff, documentation and rationale so design decisions are understood and implemented as intended.

05.

Delivery & Communication

Preparing handoff, documentation and rationale so design decisions are understood and implemented as intended.

Testing & Optimization

About me

Andrés Felipe

Hi, I'm Andrés Felipe Díaz R. I'm a product designer with a background in industrial design, working at the intersection of UX, content and systems.

I started in industrial design, which taught me to think about usability, accessibility and how people actually use things. Over time I moved into digital products, where I've spent the last few years working on UX and content for large-scale platforms like Mercado Libre.

Today I design digital experiences for products that operate at scale, often in contexts where users have to make fast decisions with incomplete information. My job is to make those moments feel less like guessing.

My background and path in design

I started my career in industrial design, where I built a foundation in human-centered thinking, usability and systems design.

Over time my focus shifted toward digital products and user experience, working on content and UX initiatives for large-scale platforms. Today I design digital experiences that balance user needs, accessibility and business constraints.

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

product & content designer

Mercado Libre

Oct. 2022 - Jan. 2026

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

LEGAL DESIGNER

Banco de Bogotá

May. 2022 - Oct. 2022

Designer

BPRO

2021 - 2022

Designer

BPRO

2021 - 2022

Designer

BPRO

2021 - 2022

About Me Image - 4
About Me Image - 4

How I approach design problems

My process is grounded in understanding real problems, exploring different solutions and validating decisions through iteration. I care more about clarity and long-term usability than visual trends.

01.

Research & Problem Framing

Understanding the context, the users and the constraints behind the problem. Desk research, stakeholder inputs and clear goals before jumping into solutions.

01.

Research & Problem Framing

Understanding the context, the users and the constraints behind the problem. Desk research, stakeholder inputs and clear goals before jumping into solutions.

Research & Strategy

02.

Ideation & System Thinking

Exploring directions through sketches, flows and early wireframes. I focus on structure, user journeys and how decisions scale within a system.

02.

Ideation & System Thinking

Exploring directions through sketches, flows and early wireframes. I focus on structure, user journeys and how decisions scale within a system.

Feedback & Refinement

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

03.

Prototyping & Feedback

Translating ideas into low and mid-fidelity prototypes to test assumptions, gather feedback and refine interactions early.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

04.

Validation & Iteration

Iterating based on feedback, usability findings and technical constraints to improve clarity, accessibility and overall experience.

05.

Delivery & Communication

Preparing handoff, documentation and rationale so design decisions are understood and implemented as intended.

05.

Delivery & Communication

Preparing handoff, documentation and rationale so design decisions are understood and implemented as intended.

Testing & Optimization

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